Dwarven Arms Dealer
Attributes:
- Body: 5 (7)
- Quickness: 3 (4)
- Strength: 3 (4)
- Charisma: 3 (5) (7)
- Intelligence: 4
- Willpower: 4
Special:
- Body Index: 3.78
- Essence: 1.54
- Magic: NIL
- Reaction: 3 (12)
- Initiative: 1d6+3 (3D6+12)
Active Skills:
- Assult Rifles: 5
- Heavy Weapons: 4
- Car/Passenger: 2/4
- Firearms (B/R): 4
- Athletic: 2
- Stealth: 3
- High Tech Aquisition: 5
- Negotiation: 5
- Ettiquete/Street: 5/7
- Edged Weapons: 3
Knowledge Skills and Languages
- Military Theory: 5
- Nuclear Weapon Design: 3
- Military History: 4
- Gang Identification: 2
- Weapon Identification: 6
- English: 6
- Read/Write: 3
Allergies:
- Mild Gold Allergy
- Nuicense polution allergy
Edges/Flaws
- Good Reputation (2)
- State of the Art (2)
- Friends in High Places (2)
- Addiction to Cigars (1)
- Extra Enemy (1)
- Weak Immune System (1)
- Mild Cat Phobia (2)
Dice Pools:
Cyberware:
- Plastic Bone Lacing - .5
- Smartgun Link II - .5
- Optical Vision Magnification III - .2
- Rangefinder - .1
- Flare Compensation - .1
- Boosted Reflexes III - 2.8
- Math SPU IV - .25
Bioware
- Synthacardium 2 - .3
- Orthoskin II - 1
- Cultured Tailored Pheromones - .48
- Suptrathyroid Gland - 1.4
- Enhanced Articulation - .6
Contacts:
- 12 Level 1 Contacts
- 1 Level 2 Contact
- 1 Level 3 Contact
Gear:
- All Guns are equipped with an internal smartlink
- Glock 30
- Savallette Guardian
- Walther PB-120
- Ceska Black Skorpion
- Predator (2)
- All the following SMGs and ARs are equiped with gas vent IV and shock
pads.
- Ruger Super Warhawk
- AK-97 Carbine
- Colt Cobra
- HK227S
- Ingram Warrior-10
- Uzi III
- Ranger Arms SM-3
- Franchi SPAS-22
- Mossberg 5M-CMDT
- Ares Alpha Combatgun
- AK-98 with Grenade Launcher
- Colt M22A2
- FN HAR
- Ingram Valient
- 20,000 nuyen worth of ammo
- 10 of each kind of grenade of each size
- Armor Jacket
- Long Coat
- Houndstouth Collection
- Form Fitting Body Armor III
- Pocket Secretary
- Partial Suit of Heavy Armor
- Gun Kit
- Chemsuit 10
- 365 days ration bars
- Climbing Gear
- 200 ft rope
- Respirator
- Survival Kit
- Medkit
- Bomb Shelter
Starting Money:3D6x1000 nuyen
"I can get it for you, but it'll cost you plenty"
"Those damn Russians, just because they say they're our
friends...gonna blow us all to hell...damn...What was I talking about?"
"Got enough supplies to last through any seige."
Commentary
The easiest and best description of the armes dealer is "old and
crusty." The dwarven arms dealer has been around a little too long. He's
well known on the street as a good guy, but he's equally known as a
crackpot. Every time somebody approaches him with an offer he goes
spouting something about universal armeggeddon, or something of the like.
The arms dealer is very good at his job though, he can find a lot of
supplies and can cut out the middle-man for most of his group's
transactions. This can also be a problem in that it eliminates any kind
of block in tracking stolen goods. Most of the equipment he owns he
wouldn't dream of touching unless the world were about to end. It all
sits in his bomb shelter under lock and key, waiting for the moment it is
needed. But to tell you the truth, even he isn't looking forward to
eating all those ration bars.
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Guido the Enforcer